Docs
Coverage
Roadmap
Compare
Optimizations
Polygon
SDF
Polygon
∼ Sine
Atoms
Industry
Physics
Lithos Documentation
Understanding the substrate beneath Universe
≡
Coverage Dashboard
/lithos
Live stats, emitter registry, glyph table, ARM64 benchmarks, and integration gaps. The real-time view of Lithos penetration across Universe.
→
Roadmap
/lithos-roadmap
4 lanes, critical path, task ordering, and definition of done. The plan from current state to full Lithos substrate.
↔
Mode Comparison
/lithos-compare
5 rendering modes head-to-head: Polygon, SDF, Lithos Emitted, Server-Streamed, and Lithos Native. Pipeline diagrams and metrics for each.
Δ
Optimizations
/lithos-optimizations
19 optimizations across server-side emission, GPU shader, and ARM64 native. From frustum culling to SME2 matrix coprocessor.
△
Polygon Mode
/lithos_mode_polygon.html
Three.js scene graph rendering. Object3D trees, BufferGeometry, WebGL rasterization. Performance profile, limitations, and the migration path to SDF.
○
SDF Mode
/lithos_mode_sdf.html
Raymarching signed distance fields. Primitives, march techniques, the sceneSDF kernel seam, and the drawing philosophy that guides all SDF work.
△
Polygon Evolution
/lithos-polygon-roadmap
5-phase polygon roadmap with 13 implemented libraries. Static batching, instancing, LOD, shader wind, culling, SDF hybrid.
∼
The Sine Primitive
/lithos-sine
How one glyph (∼) threads through the entire cosmos. From Lithos font table to NEON polynomial to GPU SFU to the wave on your screen.
⚙
The Atoms of Reality
/lithos-atoms
24 mathematical primitives mapped to the physics they generate and their concrete uses in Universe. Euler's unification, the sine cascade, and the utilization plan.
⚓
The Draw Call Problem
/lithos-industry
How the game industry solved the draw call bottleneck over 15 years, where Universe/Lithos sits in that landscape, and why SDF is more elegant for what it does.
▣
The Lithos Renderer
/lithos-renderer
Three.js replacement pipeline — raw WebGL, WASM bridge, Lithos compositions
∿
Creature Physics
/lithos-physics
Ground following, locomotion, state machines, boids, IK, gait animation
Quick Links
Try it
/virgo/lithos
/taurus/lithos
CLI
node ~/lithos/packages/paint/emit-scene.mjs --list
Slash command
/lithos-universe